Resume
Work
Experience
2022 - Present
User Experience Strategist
Apply Digital (Formerly Sisu, Inc)
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Led user experience research and analysis to deliver strategic insights and practical solutions aligned with client goals.
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Gathered business and user requirements through stakeholder interviews, user conversations, analytics reviews, and competitive audits.
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Designed and facilitated usability testing sessions; provided actionable feedback that improved product usability and user satisfaction.
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Created key UX artifacts—including personas, journey maps, process flows, use cases, and user stories—to guide experience strategy and product decisions.
2021 - 2022
Head of Experience, User Research, and Accessibility
New Art City
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Led the design and development of an accessible digital toolkit and platform for hosting 3D, multiplayer online art exhibitions.
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Translated user behavior insights into strategic design and product decisions, improving usability and engagement across diverse audiences.
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Planned, executed, and synthesized UX research to shape project requirements and evaluate usability, usefulness, and accessibility.
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Embedded inclusive design principles from the start to ensure compatibility with assistive technologies and adherence to WCAG standards.
2019 - 2021
UX/UI Designer
Lumem
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Collaborated with healthcare stakeholders to understand patient needs and translate them into effective, outcome-focused product designs.
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Designed and prototyped a virtual reality (VR) exposure therapy tool, helping the startup advance its innovative approach to mental health and well-being.
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Applied user-centered design principles to ensure the product was both clinically relevant and engaging for diverse users.
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Supported iterative design through testing and feedback loops, ensuring alignment with therapeutic goals and user comfort.
2018-2019
Creative Producer
Walt Disney Imagineering
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Supported the end-to-end delivery of themed entertainment projects, ensuring they were completed on time and within budget.
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Collaborated with cross-functional teams, clients, and external vendors to clarify requirements and maintain alignment across the project lifecycle.
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Helped develop and manage project plans, budgets, and timelines, providing regular progress updates to key stakeholders.
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Coordinated logistics, scheduled meetings, prepared documentation, and kept all teams organized and informed.
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Facilitated clear communication between all project contributors, helping teams stay focused and on track.
Education
2016 - 2018
University of Southern California Master of Arts - Interactive Media, Games, and Health
Christina is the first recipient of the Media Arts, Games and Health Masters degree from the USC School of Cinematic Arts. This degree provides cutting edge integrative research and practice-based training to enable students to combine research education and experience toward design, development and evaluation of health- and wellness-related interventions that incorporate entertainment media experiences.
2012 - 2016
University of Southern California Bachelor of Arts - Philosophy
Bachelor of Science - Gerontology
Skills
& Expertise
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UX Design
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User Research
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Accessibility
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UX Strategy
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Usability Testing
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Information Architecture
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Wireframing & Prototyping
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Human-Centered Design
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Inclusive Design
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Figma, Sketch, Miro, Adobe Creative Suite
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AI Prompt Generation