Kaleidoscope Presentation for 11_8 (2).j

CHRISTINA LELON

Welcome!

 

BIO

Christina Lelon is a researcher, creative producer, experience designer, and entrepreneur who has been in the field of interactive technology for social good for nearly a decade.  She is passionate about improving the world by enhancing the things people like to do so they do the things they need to do.  Christina is the first recipient of the Media Arts, Games and Health Masters degree from the USC School of Cinematic Arts. There, she worked on five wellness games and co-authored peer-reviewed papers.  Straight out of her Masters program, she was hired by Walt Disney Imagineering as a creative producer for the Team of Heroes Children’s Hospital Initiative.  Outside of work, Christina is a member of the Harman Academy for Polymathic Studies and a dedicated USC Trojan, where she played tuba for the Spirit of Troy marching band.

20180318-abba_spring_break-4017.jpg
 

MY EXPERIENCE

What I've Been Up To

WALT DISNEY IMAGINEERING

CREATIVE PRODUCER

July 2018 -  July 2019

DISNEY TEAM OF HEROES CHILDREN'S HOSPITAL INITIATIVE

With a team of 4, designed, developed, and launched Disney's $100m commitment to globally reinventing the patient and family experience in children’s hospitals. Specifically, provided a focus on evidence-based approaches to wellness. Conducted usability tests, interviews, and surveys for the Children's Hospital Initiative and for the Play Disney Parks app. Presented findings and design recommendations to developer teams. Collaborated with teams across the company and managed cross-department projects.

PLAY DISNEY PARKS

Leveraged scientific research to design an experience for the Play Disney Parks app.

CREATIVE MEDIA AND BEHAVIORAL HEALTH CENTER 

MANAGER AND RESEARCH ASSOCIATE

February 2016 - May 2018

A research unit between the School of Cinematic Arts and the USC Keck School of Medicine focused on the ways interactive media can improve health and wellbeing. Created wireframes, user flows, concept sketches, visual design, and rapid prototypes. Conducted usability tests, interviews, heuristic evaluations, and surveys. Collected and analyzed qualitative and quantiative data.  Presented findings in published papers. Promoted to Manager. Ran center solo while Director was on sabbatical.

LUMEUM

UX/UI DESIGNER

November 2019 - Present

Lumeum was an early stage healthcare solutions startup focused on using cutting edge technology to improve wellbeing.  Researched, designed, and prototyped a virtual reality exposure therapy technology.

LISTEN 

CREATOR, SENIOR CONCEPT DESIGNER, SENIOR PRODUCER

June 2017 - Present

An environmental narrative game created in conjunction with the USC School of Cinematic Arts and USC Department of Psychology. Players and aspiring clinicians train to interact empathetically and skillfully in a non-didactic, story-driven way. Listen is currently in development.

KALEIDOSCOPE

CREATOR, SENIOR CONCEPT DEVELOPER

August 2017 - Present

Kaleidoscope is an immersive and educational interactive experience. Member of the Executive Committee. Led negotiations with a prominent Event Creation company for the acquisition of Kaleidoscope. Designed the individual exhibits, the interactive elements, and integrated non-didactic learning into exhibits.

 

EDUCATION

What I’ve Learned

August 2016 - May 2018

USC SCHOOL OF CINEMATIC ARTS

First recipient of the M.A. in Media Arts, Games, and Health

The goal of the curriculum is to provide integrative research and practice-based training to enable students to combine prior/concurrent education and experience toward design, development and evaluation of health- and wellness-related interventions that incorporate entertainment media experiences (film, games, virtual reality, mobile media, public interactives, transmedia and emerging genres).

August 2012 - May 2016

USC DAVIS SCHOOL OF GERONTOLOGY

B.S. Lifespan Health

The Bachelor of Science in Lifespan Health emphasizes the biomedical aspects of health from birth to death including disease prevention, detection and treatment.

Teaching Assistant

Taught a course in designing virtual reality experiences for Older Adults in nursing homes and care facilities.

August 2012 - May 2016

Completed all course work and requirements for a Bachelor of Arts in Philosophy.

USC DORNSIFE SCHOOL OF ARTS AND SCIENCES

 

SKILLS

What I Can Do For You

Image by Russ Ward

CREATIVE PRODUCER

Through her work at Walt Disney Imagineering as well as her projects at USC, Christina has honed her skill as a creative producer.  From generating ideas to assembling a team, to seeing the project through production, Christina knows each aspect of the production process and knows how to make things happen efficiently and effectively.

Colorful Transparent Glass

RESEARCHER

Christina is an experienced qualitative and quantitative researcher and research designer.  Through her time at the CMBHC and at MIT's AgeLab, Christina has designed, directed, and conducted both quantitative and qualitative studies and published her findings in academic journals.

Product Design

EXPERIENCE DESIGNER

Christina is a trained experience, interactive, and exhibit designer.  During her time at USC, she specialized in themed entertainment, a skillset she then applied at Walt Disney Imagineering and in her own projects, Kaleidoscope and Black Box.  As a designer, she researchers ideas and materials for an exhibit, recommends solutions for design problems, and utilizes different themed entertainment techniques to produce the desired visual effects, experience, and message.

 

SELECTED PROJECTS

What I've Done

DISNEY TEAM OF HEROES CHILDREN'S HOSPITAL INITIATIVE

This project focuses delivering comfort and inspiration to families with children facing serious or chronic illness. The initiative uses Disney’s beloved characters to bring classic stories to life in innovative ways that are designed to reduce the anxiety of a hospital stay and provide moments of joy during a difficult time.  It encompasses a range of experiences, from reimagined public spaces that create a warm and inspiring atmosphere for patients and families; to personal moments that empower patients and build connections to caregivers and hospital staff; and engaging content that will be accessed across a variety of platforms and transformative events.

virtual-reality_edited.jpg

KALEIDOSCOPE

Kaleidoscope is an immersive and educational interactive experience. It focuses on teaching science in a non-didactic way, reinventing the science museum for a new generation.

LISTEN

Listen is an environmental narrative game created in conjunction with the USC School of Cinematic Arts and USC Department of Psychology. Players and aspiring clinicians train to interact
empathetically and skillfully in a non-didactic, story-driven way.

 
 

ACADEMIC PROJECTS

What I’ve Done

Skyfarer_web-1-824x549.jpg
Butterfly Lovers.jpg
Image by Jesper Aggergaard
IMG_8580.JPG

SKYFARER

Sponsored by the Craig Neilsen Foundation. A mixed-reality shoulder exercise game developed for individuals who are aging, manual wheelchair users. Scheduled and ran participants, collected and analyzed qualitative and quantitative data, conducted interviews, wrote and submitted papers.

BUTTERFLY LOVERS

Created narrative and interactions for a two player AR/VR game that teaches Asian culture while promoting empathy around issues of elder abuse. Butterfly Lovers will be displayed at the USC Pacific Asia Museum.

PARKINSON'S PROJECT

Translated clinical and research data about movement interventions for Parkinson’s Disease into a game-based, virtual reality intervention focused on slowing the progression of the disease and helping patients regain motor control.

THE BRAIN ARCITECTURE GAME

Led and moderated interactive training sessions for over a hundred medical professionals, policymakers, students, and parents. The Brain Architecture Game is a tabletop game that builds understanding of the role
early childhood experiences play on brain development.

 

PUBLICATIONS

Cheng, J., Rubin, S., Lelon, C., Lu, X., Doan, J., Bender, P., Yu-Chih, A., Chen, B., Lim, N., Kanellos, G., Rice, K.,

Jordan-Marsh, M., & Gotsis, M. (2018). Butterfly Lovers: Design Rationale of a Cooperative Virtual Reality Game for

Promoting Compassion in Multigenerational Families. In S. Rivers & H. McDonald (Eds.), Well Played (p. 182).

Pittsburgh, PA: Carnegie Mellon University: ETC Press. Retrieved from http://repository.cmu.edu/etcpress/81

Newell, J., Gotsis, M., Lelon, C., & Davison, G. (2017). Games for Psychotherapeutic Change: A Systematic Review of the Positive, Long-Term Impact of Video Game Play on Anxiety and Depression. In CHI PLAY 2017 Workshop

Games For The Assessment And Treatment Of Mental Health. Retrieved

from https://games4mh.files.wordpress.com/2017/05/games4mh_paper_8.pdf


https://www.forbes.com/sites/russalanprince/2015/04/01/what-clients-value-in-their-financial-advisors/?fbclid=IwAR1P1CBk0XjtbNDKj0IcdXxu4qcu20L9CLXXUyA-6DDknK-XB8-_4TBIATI#3ecfaad11c50

 
 
  • Facebook
  • Twitter
  • LinkedIn

©2019 by Christina Lelon. Proudly created with Wix.com